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Cream of the Crop 20
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Cream of the Crop 20 (Terry Blount) (1996).iso
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NAMES.TXT
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1994-10-13
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14KB
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474 lines
;
; COLONIZATION Game Data
; Copyright (c) 1994 by MicroProse Software
;
; Altering the contents of this file may cause the game to
; malfunction.
;
@SEASONS
Spring
Autumn
;
; Terrain Squares
;
; a) Name
; b) Movement, Defensive, Improvement, Value
; c) Yield (Farmer, Planter(s), Planter(t), Planter(c),
; Trapper, Lumberjack, Ore Miner, Silver Miner,
; Fisherman)
;
@UNFORESTED
Tundra, 1, 0, 4, 2, 2, 0, 0, 0, 0, 0, 2, 0, 0
Desert, 1, 0, 3, 2, 1, 0, 0, 1, 0, 0, 2, 0, 0
Plains, 1, 0, 3, 4, 4, 0, 0, 2, 0, 0, 1, 0, 0
Prairie, 1, 0, 3, 4, 2, 0, 0, 3, 0, 0, 0, 0, 0
Grassland, 1, 0, 3, 4, 2, 0, 3, 0, 0, 0, 0, 0, 0
Savannah, 1, 0, 3, 4, 3, 3, 0, 0, 0, 0, 0, 0, 0
Marsh, 2, 1, 5, 2, 2, 0, 2, 0, 0, 0, 2, 0, 0
Swamp, 2, 1, 7, 2, 2, 2, 0, 0, 0, 0, 2, 0, 0
@FORESTED
Boreal, 2, 2, 4, 3, 1, 0, 0, 0, 3, 2, 1, 0, 0
Scrub, 1, 2, 4, 1, 1, 0, 0, 1, 2, 1, 1, 0, 0
Mixed, 2, 2, 4, 3, 2, 0, 0, 1, 3, 3, 0, 0, 0
Broadleaf, 2, 2, 4, 3, 1, 0, 0, 1, 2, 2, 0, 0, 0
Conifer, 2, 2, 4, 3, 1, 0, 1, 0, 2, 3, 0, 0, 0
Tropical, 2, 2, 6, 3, 2, 1, 0, 0, 2, 2, 0, 0, 0
Wetland, 3, 2, 6, 1, 1, 0, 1, 0, 2, 2, 1, 0, 0
Rain, 3, 3, 7, 1, 1, 1, 0, 0, 1, 2, 1, 0, 0
@OTHER
Arctic, 2, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
Ocean, 1, 0, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 3
Sea Lane, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3
Mountains, 3, 6, 7, 2, 0, 0, 0, 0, 0, 0, 4, 1, 0
Hills, 2, 4, 4, 2, 1, 0, 0, 0, 0, 0, 4, 0, 0
@OTHER_NAMES
Forest
River
Major River
Minor River
Unexplored
;
; Special resource squares & values.
;
@RESOURCE
Depleted Mine, 6
Oasis, 3
Wheat, 4
Prime Cotton, 6
Prime Tobacco, 6
Prime Sugar, 7
Minerals, 4
Fishery, 5
Beaver, 6
Game, 6
Prime Timber, 6
Prime Timber, 6
Silver Deposit, 12
Ore Deposit, 6
;
; Country names (color => must be 9-15)
;
@COUNTRY
England, 12
France, 9
Spain, 14
Netherlands, 13
@NATIONALITY
English
French
Spanish
Dutch
@NATIONABBREV
Eng.
Fr.
Span.
Dutch
@HOMEPORT
London
La Rochelle
Seville
Amsterdam
@COLONYNAME
New England
New France
New Spain
New Netherlands
@INDEPENDENT
United States of America
Republic of Quebec
Republic of Mexico
Republic of Surinam
;
; Leaders
;
; a) aggressive/friendly
; b) expansionist/perfectionist
; c) civilize/militaristic
;
@LEADERNAME
Walter Raleigh, 1, -1, 0
Jacques Cartier, 0, 1, 0
Christopher Columbus, 1, 0, -1
Michiel De Ruyter, -1, 0, 1
@MISSION
Church of
Sainte Marie de
Santa Maria del
Church of
@DIFFICULTY
Discoverer
Explorer
Conquistador
Governor
Viceroy
;
; European classes
;
; Name, transportation costs
;
@CLASS
Petty Criminals, 300
Indentured Servants, 400
Peasant Farmers, 600
Skilled Craftsmen, 800
Hardy Pioneers, 1450
Town Merchants, 1500
Trained Mercenaries, 1900
Educated Elite, 2000
;
; Buildings in Colonies
;
; name, cost, tools(*10), size, min_colony, upkeep
;
; (Cost guidelines: If <= 52, should be divisible by 13. Otherwise,
; should be divisible by 8).
;
@BUILDING
Stockade, 64, 0, 3, 3, 0
Fort, 120, 10, 3, 3, 10
Fortress, 320, 20, 3, 8, 15
Armory, 52, 0, 1, 1, 5
Magazine, 120, 5, 1, 8, 10
Arsenal, 240, 10, 1, 8, 15
Docks, 52, 0, 4, 1, 5
Drydock, 80, 5, 4, 4, 10
Shipyard, 240, 10, 4, 8, 15
Town Hall, 64, 0, 2, 1, 0
Town Hall, 64, 5, 2, 4, 10
Town Hall, 120, 10, 2, 8, 15
Schoolhouse, 64, 0, 1, 4, 5
College, 160, 5, 1, 8, 10
University, 200, 10, 1,10, 15
Warehouse, 80, 0, 1, 1, 5
Warehouse Expansion, 80, 2, 1, 1, 5
Stable, 64, 0, 0, 1, 5
Custom House, 160, 5, 0, 1, 15
Printing Press, 52, 2, 0, 1, 5
Newspaper, 120, 5, 0, 4, 10
Weaver's House, 64, 0, 0, 1, 0
Weaver's Shop, 64, 2, 0, 1, 5
Textile Mill, 160, 10, 0, 8, 15
Tobacconist's House, 64, 0, 0, 1, 0
Tobacconist's Shop, 64, 2, 0, 1, 5
Cigar Factory, 160, 10, 0, 8, 15
Rum Distiller's House, 64, 0, 0, 1, 0
Rum Distillery, 64, 2, 0, 1, 5
Rum Factory, 160, 10, 0, 8, 15
Capitol, 400, 10, 2,16, 20
Capitol Expansion, 400, 10, 2,16, 10
Fur Trader's House, 56, 0, 0, 1, 0
Fur Trading Post, 56, 2, 0, 1, 5
Fur Factory, 160, 10, 0, 6, 15
Carpenter's Shop, 39, 0, 1, 1, 0
Lumber Mill, 52, 0, 1, 3, 10
Church, 64, 0, 2, 3, 5
Cathedral, 176, 10, 2, 8, 15
Blacksmith's House, 64, 0, 0, 1, 0
Blacksmith's Shop, 64, 2, 0, 1, 5
Iron Works, 240, 10, 0, 8, 15
;
; Scenarios
; map file (do not change), start, end, x0, y0, x1, y1, x2, y2, x3, y3
;
;
@SCENARIO
AMER2, 34, 20, 39, 10, 47, 61, 50, 33
AMERICA, 56, 27, 67, 12, 66, 42, 84, 65
;
; Colonist professions
;
; name, student level (4 = unlearnable), cost in europe
;
@JOB
Farmer, Expert Farmers, 1, 1100
Sugar Planter, Master Sugar Planters, 2, -1
Tobacco Planter, Master Tobacco Planters, 2, -1
Cotton Planter, Master Cotton Planters, 2, -1
Fur Trapper, Expert Fur Trappers, 1, -1
Lumberjack, Expert Lumberjacks, 1, 700
Ore Miner, Expert Ore Miners, 1, 600
Silver Miner, Expert Silver Miners, 1, 900
Fisherman, Expert Fishermen, 1, 1000
Distiller, Master Distiller, 2, 1100
Tobacconist, Master Tobacconists, 2, 1200
Weaver, Master Weavers, 2, 1300
Fur Trader, Master Fur Traders, 2, 950
Carpenter, Master Carpenters, 1, 1000
Blacksmith, Master Blacksmiths, 2, 1050
Gunsmith, Master Gunsmiths, 2, 850
Preacher, Firebrand Preachers, 3, 1500
Statesman, Elder Statesmen, 3, 1900
Teacher, Expert Teachers, 4, -1
Colonist, Free Colonists, 4, -1
Pioneer, Hardy Pioneers, 1, 1200
Soldier, Veteran Soldiers, 2, 2000
Scout, Seasoned Scouts, 1, -1
Dragoon, Veteran Dragoons, 2, -1
Missionary, Jesuit Missionaries, 3, 1400
Ind. Servant, Indentured Servants, 4, -1
Criminal, Petty Criminals, 4, -1
Convert, Indian Converts, 4, -1
;
; Cargo types & economic model
;
; Economy: start1, 2, low, high, burden, rise, fall, attrition, volatility
;
; Start 1, 2 = Starting cargo price (lowest/highest)
; Low = Lowest possible drift
; High = Highest possible drift
; Burden = Extra difference between ask & bid prices
; (0 means ask is 1 higher than bid)
; Rise = Price rises at this traffic indicator
; Fall = Price falls at this traffic indicator
; Attrition = Amount added to traffic volume each turn
; (represents ability of price to recover)
; Volatility = Shift value for traffic volume
;
@CARGO
Food, 1, 3, 1, 6, 7, 3, 2, -1, 0
Sugar, 4, 7, 3, 7, 1, 4, 6, -8, 1
Tobacco, 3, 5, 2, 5, 1, 4, 8,-10, 1
Cotton, 2, 5, 2, 5, 1, 4, 6,-11, 1
Furs, 4, 6, 2, 6, 1, 4,